void noidZ_Giv_Pixel(SDL_Surface *surface, float X, float Y, Uint32 *color);

Uint32 noidZ_Got_Pixel(SDL_Surface *surface, float X, float Y);

void noidZ_Refresh(SDL_Surface *surface);

struct noidZ_Got_Mouse(SDL_surface *surface);

struct {
	float x;
	float y;
	int b;
} noidZ_mice;

float noidZ_Got_Time(void);

int noidZ_Loop(void);