void EzE_Giv_Pixel(SDL_Surface *surface, float X, float Y, Uint32 *color);

Uint32 EzE_Got_Pixel(SDL_Surface *surface, float X, float Y);

void EzE_Refresh(SDL_Surface *surface);

struct EzE_Got_Mouse(SDL_surface *surface);

struct {
	float x;
	float y;
	int b;
} EzE_mice;

float EzE_Got_Time(void);

int EzE_Loop(void);
