import pygame, math, random
from pygame.locals import *

class mice(pygame.sprite.Sprite):
	def __init__(self):
		pygame.sprite.Sprite.__init__(self)
		self.button = None
		self.position = None
		self.pressed = None
		self.raize = None
		
		self.image = pygame.Surface((1,1))
		self.image.set_colorkey((255,255,255))
		self.rect = self.image.get_rect()
		
	def update(self):
		self.button = pygame.mouse.get_pressed()	
		self.position = pygame.mouse.get_pos()
		if True in self.button :
			if self.pressed != True:
				self.raize = True
			else:
				self.raize = False
			self.pressed = True
		else:
			self.pressed = False
			self.raize = False
#--------------------------------------------------------------
#--------------------------------------------------------------
#--------------------------------------------------------------
#--------------------------------------------------------------
#--------------------------------------------------------------
#--------------------------------------------------------------
pygame.init()
pygame.display.set_caption("Martin")
pygame.mouse.set_visible(1)
clock = pygame.time.Clock()
screen = pygame.display.set_mode((300, 300))
offscr = screen.get_rect()
end = False
mice = mice()
#-------------------------------------------------
spiele = pygame.sprite.Group()

coal = (51,51,51)
green = (0,200,0)
red = (200,0,0)
blue = (0,0,200)
spec = (0.9, 1.0, 9.0)

#-------------------------------------------------
while end == False :	
	clock.tick(30)
	pygame.display.flip()
	mice.update()
	for event in pygame.event.get():
    		if event.type == QUIT:
        			end = True
	#=======================================================


	#======================================================
