#include "game.h"



Cos<Dp*,Db*> GameCycle()
{
	Fsm * cycle[] = 
	{
		Singleton<RefreshScreen<Db*>>(),
		Singleton<WaitOne60th<Db*>>(),
		Singleton<KeyToExit<Db*>>(),
		0
	};
	Cos<Dp*,Db*> gameCycle = Cos<Dp*,Db*>((Fsm**) cycle);
	return gameCycle;
}
