import pygame

class mice(pygame.sprite.Sprite):
	def __init__(self):
		pygame.sprite.Sprite.__init__(self)
		self.button = None
		self.moved = None
		self.position = None
		self.pressed = None
		self.raize = None
		
		self.image = pygame.Surface((1,1))
		self.image.set_colorkey((255,255,255))
		self.rect = self.image.get_rect()
		
	def update(self):
		self.button = pygame.mouse.get_pressed()	
		self.moved = pygame.mouse.get_rel()
		self.position = pygame.mouse.get_pos()
		if True in self.button :
			if self.pressed != True:
				self.raize = True
			else:
				self.raize = False
			self.pressed = True
		else:
			self.pressed = False
			self.raize = False
		self.rect.center = self.position
