#ifndef ROCKET
#define ROCKET

#include "game.h"

class ViewportFollowRocket : public Fsm
{
	public:
	Fsm * Routine(Dp * dp, Db * db);
};


class RocketMomentum : public Fsm
{
	public:
	Fsm * Routine(Dp * dp, Db * db);
};

class Rocket : public Fsm
{
	public:
	Fsm* Routine(Dp * dp,Db * db);
};


#endif
