#ifndef GAME
#define GAME


#include "engine.h"
#include "poke.h"

class Db
{
	public:
	int RocketX;
	int RocketY;
	int RocketVx;
	int RocketVy;
	int BackgroundX;
	int BackgroundY;
	int FlipperBallX;
	int FlipperBallY;
	int FlipperBallVx;
	int FlipperBallVy;
};

typedef Co<Dp*,Db*> Fsm;

Cos<Dp*,Db*> GameCycle();

#endif
