; sprites.asm
CheckButtonOnY                   = $C09C
SpriteGauche                     = $0060
ConsiderController1OnButtonA     = $C098
LoadPalettes                     = $C039
activePPU                        = $C0C1
Start                            = $C000
SetFirstPaletteToSpriteOnX       = $C0A6
SpriteHaut                       = $0040
ReadButtonLoop                   = $C074
Forever                          = $C066
ENDLOOP                          = $C095
LoadPalettesLoop                 = $C048
SetSpriteAOnX                    = $C0A2
FinReadButtonCTRL                = $C085
SpriteSelect                     = $0020
SpriteData                       = $E020
NotReadButton                    = $C07C
SpriteStart                      = $0030
LoadSpritesData                  = $C055
SpriteA                          = $0000
SpriteB                          = $0010
FinReadButton1                   = $C091
clrmem                           = $C017
Palette                          = $E000
NMI                              = $C0B6
vblankwait                       = $C0CC
SpriteBas                        = $0050
SpriteDroit                      = $0070
SetSecondPaletteToSpriteOnX      = $C0AD
