
#include "labyrinth.hpp"

#include "map.h"

labyrinth::labyrinth(const char * map, int w, int h)
{
    _map = map;
    _w = w;
    _h = h;
}
    
//stack all route
stack<node> * labyrinth::getAllNeighbor(int from)
{
    //initialisation
    stack<node> * neighbor = new stack<node>;                        //pile de chemin
    
    if ()
    
    return neighbor;
}
